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Characters — the assets as generated

The playable child, the outfit chain, and the named cast.

20 assets in the factory for this class. 19 can be shown as a picture; 1 cannot yet and say so below. The canon roster this class draws from carries 167 rows, so 147 have not been dispatched to the factory at all.

Roster read from registries/T0_Character_Index [ACTIVE v1.1]/T0_Character_Index DRAFT v1.1.csv.

The rows that have not been built are counted here and not listed. Naming them would give away who and what is coming.

ITERATION 13 · GREYBOX 6 · POLISH 1

The protagonist, layer by layer

The protagonist is a STACK, not one object, so it is shown as one: 9 of 10 layers have evidence on disk today and the rest are named. Each cell carries the rung its own evidence supports.

1. Base body

GREYBOX
ASSEMBLY_A_CHAR_0001_CHILD_base_only
ASSEMBLY_A_CHAR_0001_CHILD_base_only
ASSEMBLY_A_CHAR_0001_CHILD_base_only
in the build
in the build

the body itself, before anything is put on it.

2. Underwear-grade merged base

POLISH
CHAR_0001_CHILD
CHAR_0001_CHILD
CHAR_0001_CHILD
in the build
in the build

the merged base the equipment layers sit on.

3. Authored head

GREYBOX
CHAR_0001_CHILD_HEADASM
CHAR_0001_CHILD_HEADASM
CHAR_0001_CHILD_HEADASM

the head assembly, authored separately and merged.

4. Arrival garment: chest

POLISH
EQS_0013, EQ_0004
EQS_0013
EQS_0013
EQ_0004
EQ_0004
in the build
in the build

the arrival garment's chest layer.

5. Arrival garment: legs

POLISH
EQS_0025, EQ_0007
EQS_0025
EQS_0025
EQ_0007
EQ_0007

the arrival garment's leg layer.

6. Arrival garment: feet

CONTENT-COMPLETE
EQS_0037, EQ_0008
EQS_0037
EQS_0037
EQ_0008
EQ_0008

the arrival garment's foot layer.

7. Base plus outfit, assembled

GREYBOX
ASSEMBLY_B_CHAR_0001_CHILD_base_plus_outfit, OUTFIT_CHAR_0001_CHILD_ARRIVAL_high
ASSEMBLY_B_CHAR_0001_CHILD_base_plus_outfit
ASSEMBLY_B_CHAR_0001_CHILD_base_plus_outfit
OUTFIT_CHAR_0001_CHILD_ARRIVAL_high
OUTFIT_CHAR_0001_CHILD_ARRIVAL_high
in the build
in the build

the stack recombined, base and garment together.

8. What the build ships today

NOT BUILT
no id
in the build
in the build

the default the running build actually spawns.

9. Equipment slot: worn at the throat

POLISH
EQS_0097, EQ_0001
EQS_0097
EQS_0097
EQ_0001
EQ_0001

the first equipment slot to fill.

10. Equipment slot: the hood

NOT BUILT
no id
Equipment slot: the hood
not built yet

the next slot the slice needs — this layer has no render on disk, so it is named rather than skipped.

Everything else in this class

CHAR_0001_CHILD

POLISH
CHAR_0001_CHILD
geometry
geometry
textured
textured
textured
textured

cooked into the build: Content/Meshes/Characters/SK_CHAR_0001_CHILD.uasset

ASSEMBLY_A_CHAR_0001_CHILD_base_only

GREYBOX
ASSEMBLY_A_CHAR_0001_CHILD_base_only
geometry
geometry
textured
textured
textured
textured

mesh with a textured render, surface set incomplete (no maps staged)

ASSEMBLY_B_CHAR_0001_CHILD_base_plus_outfit

GREYBOX
ASSEMBLY_B_CHAR_0001_CHILD_base_plus_outfit
geometry
geometry
textured
textured
textured
textured

mesh with a textured render, surface set incomplete (no maps staged)

CHAR_0001_CHILD_HEADASM

GREYBOX
CHAR_0001_CHILD_HEADASM
geometry
geometry
textured
textured
textured
textured

mesh with a textured render, surface set incomplete (no maps staged)

CHAR_0001_FACE

GREYBOX
CHAR_0001_FACE · face_pivot
CHAR_0001_FACE
mesh on disk, render pending

mesh on disk, no baked surface yet: D:/assetgen/staging/standing/face_pivot/CHAR_0001_FACE

OUTFIT_CHAR_0001_CHILD_ARRIVAL_high

GREYBOX
OUTFIT_CHAR_0001_CHILD_ARRIVAL_high
geometry
geometry

mesh on disk, no baked surface yet: D:/assetgen/work/char/outfit

OUTFIT_CHAR_0001_CHILD_ARRIVAL_low

GREYBOX
OUTFIT_CHAR_0001_CHILD_ARRIVAL_low
geometry
geometry

mesh on disk, no baked surface yet: D:/assetgen/work/char/outfit

The Protagonist

ITERATION
CHAR_0001
concept plate
concept plate

concept plates only -- no mesh has been generated yet

Mama Klara

ITERATION
CHAR_0006
concept plate
concept plate

concept plates only -- no mesh has been generated yet

The Corrupted Hunter

ITERATION
CHAR_0008
concept plate
concept plate

concept plates only -- no mesh has been generated yet

Hunter Anselmus

ITERATION
CHAR_0011
concept plate
concept plate

concept plates only -- no mesh has been generated yet

Healer Maria

ITERATION
CHAR_0014
concept plate
concept plate

concept plates only -- no mesh has been generated yet

Elder Tuan Bernardus

ITERATION
CHAR_0016
concept plate
concept plate

concept plates only -- no mesh has been generated yet

Ana

ITERATION
CHAR_0017
concept plate (unjudged)
concept plate (unjudged)

concept plates only -- no mesh has been generated yet

Weaver-Elder Ibu Martina

ITERATION
CHAR_0018
concept plate
concept plate

concept plates only -- no mesh has been generated yet

Trade-Envoy Tuan Yosef

ITERATION
CHAR_0019
concept plate (unjudged)
concept plate (unjudged)

concept plates only -- no mesh has been generated yet

Hunter-Father Pak Petrus

ITERATION
CHAR_0020
concept plate (unjudged)
concept plate (unjudged)

concept plates only -- no mesh has been generated yet

Peer Agnesius

ITERATION
CHAR_0021
concept plate (unjudged)
concept plate (unjudged)

concept plates only -- no mesh has been generated yet

Musician Pak Kornelius

ITERATION
CHAR_0022
concept plate
concept plate

concept plates only -- no mesh has been generated yet

FAM_01

ITERATION
FAM_01
concept plate
concept plate

concept plates only -- no mesh has been generated yet

Emitted 2026-08-06T18:05:37Z by harness/site/asset_gallery.py from the generation records on disk. Every count, tier and picture on these pages is computed from a file; nothing is typed in by hand.