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Weapons — the assets as generated

The full weapon roster, one mesh per type.

72 assets in the factory for this class. 72 can be shown as a picture; 0 cannot yet and say so below. Its canon roster carries 72 rows; the factory ids are variants over those rows, so they outnumber them.

Roster read from registries/T0_Weapon_Registry [DRAFT v0.1]/Sheet1.csv.

CONTENT-COMPLETE 72

Knuckles

CONTENT-COMPLETE
WPN_001 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

one matched set of knuckles -- the plain utilitarian form, modern: a single solid bar of metal shaped to sit across the knuckles, pierced by four finger holes with a shaped grip bar behind t

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_001

Gauntlet

CONTENT-COMPLETE
WPN_002 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a gauntlet -- the European plate harness form, late medieval Europe: an armoured glove for the hand and wrist: overlapping articulated steel plate lames across the back of the hand and each

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_002

Cestus

CONTENT-COMPLETE
WPN_003 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single cestus, a fist weapon of the greece tradition: close-worn iron and leather fitting, dark strapping over hammered plate, laid out complete and whole with the full length in frame, us

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_003

Axe (1H)

CONTENT-COMPLETE
WPN_004 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

an axe (1h) -- the Norse form, Viking age: a single-bit axe: one broad crescent iron head with a bearded lower edge, socketed onto a straight tapering wooden haft. Made of wrought iron head

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_004

Cutlass

CONTENT-COMPLETE
WPN_005 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a cutlass -- the naval sidearm form, age of sail: a short broad single-edged sword with a shallow forward curve and a clipped point, a solid shell or basket guard sweeping over the hand to a

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_005

Scimitar

CONTENT-COMPLETE
WPN_006 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single scimitar, a short blades weapon of the arabia persia tradition: forged iron blade with a hammered surface and a visible edge bevel, hardwood grip bound in cord, dark patinated metal

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_006

Hook Swords

CONTENT-COMPLETE
WPN_007 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single hook swords, a short blades weapon of the china tradition: forged iron blade with a hammered surface and a visible edge bevel, hardwood grip bound in cord, dark patinated metal with

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_007

Rapier

CONTENT-COMPLETE
WPN_008 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a rapier -- the Italian swept-hilt form, renaissance Italy: a very long straight narrow blade of even taper made for the thrust, its hilt a cage of swept steel bars, side rings and a knuckle

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_008

Axe (2H)

CONTENT-COMPLETE
WPN_009 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

an axe (2h) -- the Dane axe form, Viking age: a two-handed axe: one wide thin crescent head with long drooping horns, socketed onto a long straight haft gripped at both ends. Made of thin wr

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_009

Katana

CONTENT-COMPLETE
WPN_010 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a katana -- the Japanese koto form, feudal Japan: a slender single-edged sword with a gentle even curve, a distinct hardened edge line along the blade, a small round hand guard plate and a l

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_010

Long Sword

CONTENT-COMPLETE
WPN_011 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a long sword -- the European knightly form, high medieval Europe: a straight double-edged blade tapering to a point, a long straight cross guard, a grip long enough for both hands and a shap

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_011

Great Sword

CONTENT-COMPLETE
WPN_012 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a great sword -- the Northern European greatsword form, late medieval Europe: a very large straight double-edged sword, a long broad blade with a squared ricasso above the guard, a long stra

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_012

Sickle (2H)

CONTENT-COMPLETE
WPN_013 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single sickle (2h), a long blades weapon of the egypt tradition: long forged steel blade, polished flat with a bright edge and a dark patina in the fuller, bound grip, laid out complete an

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_013

Twin Sabre

CONTENT-COMPLETE
WPN_014 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single twin sabre, a long blades weapon of the china tradition: long forged steel blade, polished flat with a bright edge and a dark patina in the fuller, bound grip, laid out complete and

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_014

Spear

CONTENT-COMPLETE
WPN_015 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a spear -- the Zulu iklwa form, 19th century southern Africa: a short stabbing spear: one broad leaf-shaped iron blade with a raised central rib, its long tang set into a short stout wooden

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_015

Club

CONTENT-COMPLETE
WPN_016 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a club -- the Southern African knobkerrie form, 19th century southern Africa: a throwing and striking club cut from a single piece of hardwood: a straight tapering shaft swelling into one he

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_016

Mace (2H)

CONTENT-COMPLETE
WPN_017 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a mace (2h) -- the Mesopotamian form, bronze age Mesopotamia: a two-handed mace: a heavy head of vertical flanges around a socket, mounted on a long straight haft. Made of forged iron head,

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_017

Hammer (1H)

CONTENT-COMPLETE
WPN_018 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a hammer (1h) -- the European war hammer form, late medieval Europe: a war hammer: a compact steel head with a squared serrated hammer face on one side and a curved down-turned spike on the

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_018

Hammer (2H)

CONTENT-COMPLETE
WPN_019 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a hammer (2h) -- the European polehammer form, late medieval Europe: a long-hafted war hammer, the same squared face and rear spike on a haft long enough for two hands, with a spiked butt ca

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_019

Falchion

CONTENT-COMPLETE
WPN_020 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single falchion, a short blades weapon of the central europe tradition: forged iron blade with a hammered surface and a visible edge bevel, hardwood grip bound in cord, dark patinated meta

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_020

Throwing Axe

CONTENT-COMPLETE
WPN_021 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a throwing axe -- the Frankish francisca form, migration-period Europe: a small throwing axe: a compact iron head whose top edge sweeps up and back in an S curve, on a short haft. Made of wr

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_021

Javelin

CONTENT-COMPLETE
WPN_022 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a javelin -- the Roman pilum form, imperial Rome: a throwing spear: a small pyramidal iron point on a long thin soft-iron shank, socketed and riveted into a thick wooden shaft, the iron shan

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_022

Shotgun

CONTENT-COMPLETE
WPN_023 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a shotgun -- the sporting arm form, modern: a break-action shotgun: two smooth large-bore barrels side by side, a hinged breech with a top lever, a straight wooden forend and a shaped should

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_023

Machine Gun

CONTENT-COMPLETE
WPN_024 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single machine gun, a range weapon: laminated wood and horn limb, sinew string, waxed and worn, laid out complete and whole with the full length in frame, used but sound, no scabbard, no h

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_024

Carbine

CONTENT-COMPLETE
WPN_025 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a carbine -- the military carbine form, modern: a short rifle: a shortened barrel with a front sight post, a compact receiver, a detachable magazine ahead of the trigger guard and a shoulder

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_025

Rifle

CONTENT-COMPLETE
WPN_026 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a rifle -- the military bolt-action form, early modern: a bolt-action rifle: a long barrel, a receiver with a turned-down bolt handle on the right, an internal magazine, iron sights and a fu

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_026

Assault Rifle

CONTENT-COMPLETE
WPN_027 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single assault rifle, a range weapon: laminated wood and horn limb, sinew string, waxed and worn, laid out complete and whole with the full length in frame, used but sound, no scabbard, no

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_027

Long Bow

CONTENT-COMPLETE
WPN_028 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a long bow -- the Nubian longbow form, ancient Nubia: a tall self bow: one long stave of wood curving in a single smooth arc, nocked at both tips, strung with a twisted cord, taller than a p

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_028

Cross Bow

CONTENT-COMPLETE
WPN_029 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a cross bow -- the Chinese crossbow form, Han dynasty: a crossbow: a short bow limb mounted crosswise at the front of a straight wooden tiller stock, a string drawn back to a catch, a trigge

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_029

Rocket Launcher

CONTENT-COMPLETE
WPN_030 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a rocket launcher -- the recoilless launcher form, modern: a shoulder-fired rocket launcher: one long smooth open-ended tube, a pistol grip and trigger beneath it, a folding sight and a shou

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_030

Missile Launcher

CONTENT-COMPLETE
WPN_031 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a missile launcher -- the guided-missile launcher form, modern: a shoulder-fired missile launcher: a thick launch tube with a boxy optical sight unit mounted on its side, a forward hand grip

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_031

Xiphos

CONTENT-COMPLETE
WPN_032 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a xiphos -- the Greek xiphos form, classical Greece: a short sword with a straight double-edged blade that swells toward the point into a leaf shape before tapering, a short flared guard and

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_032

Shield

CONTENT-COMPLETE
WPN_033 · weapons
concept plate
concept plate
geometry
geometry
textured
textured
textured
textured

a shield -- the Northern European form, early medieval Europe: a round shield: one convex board with a central hand hole covered by a domed metal boss on the front, the rim bound in rawhide,

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_033

Great Shield

CONTENT-COMPLETE
WPN_034 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a great shield -- the European kite shield form, high medieval Europe: a large shield: a tall board curving around the body, straight at the top and tapering to a point at the base, with a s

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_034

Shotel

CONTENT-COMPLETE
WPN_035 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single shotel, a short blades weapon of the ethiopia tradition: forged iron blade with a hammered surface and a visible edge bevel, hardwood grip bound in cord, dark patinated metal with a

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_035

Macuahuitl

CONTENT-COMPLETE
WPN_036 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single macuahuitl, a short blades weapon of the mexico tradition: forged iron blade with a hammered surface and a visible edge bevel, hardwood grip bound in cord, dark patinated metal with

WITHDRAWN_DEFECTIVE — a double-hilted sword in forged iron. A macuahuitl is a flat hardwood paddle-club edged with rows of inset obsidian blades, with one grip. What landed has a metal blade and a hilt at both ends -- the wrong material, the wrong construction and the wrong number

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_036

Magic Knuckles

CONTENT-COMPLETE
WPN_037 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

one matched set of magic knuckles: a solid bar of metal shaped across the knuckles with four finger holes and a grip bar behind, its striking face carved with a shallow inlaid pattern. Made

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_037

Claws

CONTENT-COMPLETE
WPN_038 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single claws, a fist weapon of the south india tradition: close-worn iron and leather fitting, dark strapping over hammered plate, laid out complete and whole with the full length in frame

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_038

Dagger

CONTENT-COMPLETE
WPN_039 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single dagger, a blades weapon of the bali tradition: forged iron blade with a hammered finish and bright ground edge, wrapped hardwood hilt, laid out complete and whole with the full leng

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_039

Chakram

CONTENT-COMPLETE
WPN_040 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single chakram, a blades weapon of the south india tradition: forged iron blade with a hammered finish and bright ground edge, wrapped hardwood hilt, laid out complete and whole with the f

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_040

Sickle (1H)

CONTENT-COMPLETE
WPN_041 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single sickle (1h), a blades weapon of the sumatra java tradition: forged iron blade with a hammered finish and bright ground edge, wrapped hardwood hilt, laid out complete and whole with

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_041

Madu

CONTENT-COMPLETE
WPN_042 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single madu, a blades weapon of the south india tradition: forged iron blade with a hammered finish and bright ground edge, wrapped hardwood hilt, laid out complete and whole with the full

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_042

Sword (1H)

CONTENT-COMPLETE
WPN_043 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a sword (1h) -- the Chinese jian form, Qing dynasty: a straight double-edged sword of even taper with a small flared guard, a short grip and a shaped pommel with a tassel ring. Made of polis

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_043

Scepter

CONTENT-COMPLETE
WPN_044 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single scepter, a blades weapon of the egypt tradition: forged iron blade with a hammered finish and bright ground edge, wrapped hardwood hilt, laid out complete and whole with the full le

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_044

Nunchuks

CONTENT-COMPLETE
WPN_045 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

one matched set of nunchuks -- the Okinawan nunchaku form, Ryukyu and Qing China: TWO short round wooden batons of equal length lying beside each other, joined end to end by a SHORT length o

WITHDRAWN_DEFECTIVE — a mace. Its own recorded subject line reads 'dense hardwood shaft and a heavy iron head' -- the generator built exactly what it was told, and what it was told was a mace. Nunchaku are two short wooden sticks joined by a short cord or chain, with no head at all

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_045

Mace (1H)

CONTENT-COMPLETE
WPN_046 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a mace (1h) -- the Mesopotamian form, bronze age Mesopotamia: a one-handed mace: a compact head of vertical flanges on a short straight haft with a plain grip. Made of forged iron head, dark

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_046

Whip

CONTENT-COMPLETE
WPN_047 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single whip, a blunt weapon of the south india tradition: dense hardwood shaft and a heavy iron head, worn timber and dark rough forged metal, laid out complete and whole with the full len

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_047

Flail

CONTENT-COMPLETE
WPN_048 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a flail -- the European military flail form, late medieval Europe: a flail: a wooden haft, a short length of chain hanging from its head, and a single spiked iron ball at the end of that cha

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_048

Staff

CONTENT-COMPLETE
WPN_049 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a staff -- the Chinese gun form, Ming and Qing China: a plain fighting staff: one long straight pole of even round section tapering slightly toward each end, with no head, no fitting and no

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_049

Shuriken

CONTENT-COMPLETE
WPN_050 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a shuriken -- the Japanese shuriken form, feudal Japan: a flat throwing star: one thin metal plate cut into four straight-sided points radiating from a small round central hole, all points i

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_050

Throwing Knives

CONTENT-COMPLETE
WPN_051 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single throwing knives, a thrown weapon of the central africa congo tradition: small forged iron blade, plain and unornamented, bright edge and dark body, laid out complete and whole with

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_051

Boomerang

CONTENT-COMPLETE
WPN_052 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single boomerang, a thrown weapon of the egypt tradition: small forged iron blade, plain and unornamented, bright edge and dark body, laid out complete and whole with the full length in fr

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_052

Woven Cloth

CONTENT-COMPLETE
WPN_053 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single woven cloth, a range weapon of the china tradition: laminated wood and horn limb, sinew string, waxed and worn, laid out complete and whole with the full length in frame, used but s

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_053

Fan (1H)

CONTENT-COMPLETE
WPN_054 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a fan (1h) -- the Chinese war fan form, Ming and Qing China: a folding fan held fully open into a half circle: a row of flat ribs radiating from a riveted pivot at the base, the leaf between

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_054

Sling

CONTENT-COMPLETE
WPN_055 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single sling, a range weapon of the levant tradition: laminated wood and horn limb, sinew string, waxed and worn, laid out complete and whole with the full length in frame, used but sound,

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_055

Slingshot

CONTENT-COMPLETE
WPN_056 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a slingshot -- the improvised form, modern: a slingshot: a Y-shaped forked frame with a grip below the fork, two thick elastic bands running from the fork tips to a small leather pouch betwe

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_056

Light Bow

CONTENT-COMPLETE
WPN_057 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a light bow -- the Mongol composite bow form, medieval steppe: a composite recurve bow, unstrung curvature visible: a short deep-bellied grip section, limbs bending forward then sweeping bac

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_057

Handgun

CONTENT-COMPLETE
WPN_058 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a handgun -- the service pistol form, modern: a semi-automatic pistol: a slide over a frame, a barrel muzzle at the front, a trigger in a rounded guard and a magazine well inside the grip. M

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_058

Sub-Machine Gun

CONTENT-COMPLETE
WPN_059 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a sub-machine gun -- the compact automatic form, modern: a submachine gun: a compact receiver, a long straight magazine ahead of or inside the pistol grip, a short barrel with a perforated s

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_059

Fan (2H)

CONTENT-COMPLETE
WPN_060 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a fan (2h) -- the Chinese war fan form, Ming and Qing China: a large folding fan opened to a wide half circle, sized for two hands, its ribs heavy and its outer guard ribs reinforced along t

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_060

Hand Cannon

CONTENT-COMPLETE
WPN_061 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single hand cannon, a long range weapon of the china tradition: heavy laminated stave and iron fittings, waxed timber, laid out complete and whole with the full length in frame, used but s

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_061

Sniper Rifle

CONTENT-COMPLETE
WPN_062 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a sniper rifle -- the precision rifle form, modern: a precision rifle: a long heavy barrel, a telescopic sight on rings above the receiver, an adjustable cheek piece on the stock and a foldi

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_062

Talisman Cards

CONTENT-COMPLETE
WPN_063 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single talisman cards, a magic weapon of the china tradition: carved hardwood and set stone, matte worked timber with polished inlay, laid out complete and whole with the full length in fr

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_063

Wand

CONTENT-COMPLETE
WPN_064 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single wand, a magic weapon of the egypt tradition: carved hardwood and set stone, matte worked timber with polished inlay, laid out complete and whole with the full length in frame, used

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_064

Dragon Column

CONTENT-COMPLETE
WPN_065 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a dragon column: a short free-standing column: a round tapering pillar on a stepped square base, with a long serpentine dragon carved in high relief coiling around the shaft from base to top

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_065

Bell

CONTENT-COMPLETE
WPN_066 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a bell -- the Silk Road form, medieval: a hand bell: a flared cast bell body with a shaped crown loop at the top and a free clapper hanging inside, the body cast with a band of relief orname

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_066

Harp

CONTENT-COMPLETE
WPN_067 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a harp -- the Gaelic clarsach form, medieval Ireland and Scotland: a small lap harp: a triangular frame of a curved neck, a straight forepillar and a hollow soundbox, with a row of strings o

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_067

Flute

CONTENT-COMPLETE
WPN_068 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a flute -- the Mesoamerican form, post-classic Mesoamerica: a duct flute: one straight tube with a mouthpiece block at the top end, a row of finger holes down the front, its outer surface mo

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_068

Orb

CONTENT-COMPLETE
WPN_069 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

an orb: a hand-sized sphere held in a shaped metal cradle of four curved arms rising from a small foot ring. Made of polished dark stone with gilded metal cradle. Laid out complete and whole

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_069

Tomb

CONTENT-COMPLETE
WPN_070 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a tomb -- the Egyptian funerary form, new kingdom Egypt: a small casket: a rectangular stone chest with a separately shaped lid, its sides carved in shallow relief and its corners squared. M

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_070

Reindeer-Antler Knife

CONTENT-COMPLETE
WPN_071 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single reindeer-antler knife, a blades weapon of the sami sapmi tradition: forged iron blade with a hammered finish and bright ground edge, wrapped hardwood hilt, laid out complete and who

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_071

Woomera

CONTENT-COMPLETE
WPN_072 · weapons
object reference
object reference
geometry
geometry
textured
textured
textured
textured

a single woomera, a range weapon of the australia tradition: laminated wood and horn limb, sinew string, waxed and worn, laid out complete and whole with the full length in frame, used but s

mesh + full baked surface set staged at D:/assetgen/staging/standing/weapons/WPN_072

Emitted 2026-08-06T18:05:37Z by harness/site/asset_gallery.py from the generation records on disk. Every count, tier and picture on these pages is computed from a file; nothing is typed in by hand.